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28 posts tagged HTML5
28 posts tagged HTML5
Aditya Bansod has the scoop on the HP TouchPad for HTML5 Developers in our latest scorecard series. The TouchPad is the first device to ship HP/Palm’s webOS 3, and the first tablet from HP. Let’s see how they do:
“The TouchPad looks quite promising, but still seems rough around the edges.”
Check the rest in our HTML5 Developer Scorecard article on Sencha.com.
Sencha Animator Introduction Video (19:47)
Yesterday we launched Sencha Animator, a powerful desktop application to create awesome CSS3 animations for WebKit browsers and touchscreen mobile devices. In no time you can make complex animations which would be daunting to program by hand, or create CSS3 Ads for use in your Sencha Touch mobile web app.
In this 20 minute video, our VP of Products Michael Mullany demos how to use the interface; including adding objects to the stage and timeline, assigning IDs, changing properties and adding custom CSS.
Our Sencha Animator Developer Preview is currently free to download and try on Mac, Windows and Linux. For more information about Sencha Animator, please visit our website.
Jay Robinson takes us through the possibilities of Microdata in our latest contribution to the HTML5 Family series.
Today, we’re overwhelmingly, insanely, ridiculously excited to introduce Sencha Touch, the first HTML5 framework for mobile devices. We think it’s the first cross-platform framework that builds web apps that make sense for mobile devices. It comes with a comprehensive UI widget library, complete touch event management with CSS transitions and an extensive data package.
“HTML5 is here now. (It’s just not for your Desktop.) … HTML5 Family technologies are here in 2010 on every mobile device that matters.”
Ed Spencer coaches us through the Geolocation API in HTML5:
Various imprecise forms of geolocation have been in use on the web for some time, usually in the form of a crude best-guess based on your IP address. Today we have a plethora of new location-aware devices using a variety of location sensing techniques. The HTML5 Geolocation API provides a way to find a device’s location without caring how that information is discovered.
Ed Spencer with another informative article on HTML5 Web Workers.
“Standards aren’t add-ons to the web. They are the web.”
Apple’s new HTML5 page
Apple Safari demos (or view in Google Chrome).
Via Jay Robinson.
Ext designer Jay Robinson adds to our blog series on the HTML5 Family with this great post covering CSS3:
“Many of the benefits people associate with ‘HTML5’ are actually provided by CSS3 and Javascript. Ultimately, HTML only defines content structure, while Javascript provides behavior and CSS provides presentation. CSS3 builds on the widely supported CSS2.1 spec, and allows for truly stunning interfaces.”
In the latest feature of our series on HTML5, Ed Spencer explains and gives a quick example of Web Storage (localStorage and sessionStorage).
Michael Mullany posted a terrific guide regarding HTML5: all the good stuff, none of the fluff.
The Google Web Toolkit team has harnessed the power of HTML5 and GWT to recreate the classic multiplayer fragfest Quake 2 video game inside a browser. WebGL for 3D graphics was able to achieve up to 60 frames per second. They also use Canvas, Audio, LocalStorage and WebSockets.
The best part? You can build and run it yourself. Check out the project on Google Code.
Cornelius Weiss has posted a video demo of his new Ext multi-file upload plugin for Tine 2.0. The plugin uses HTML5 (no Flash!), allows you to upload multiple files at once, and even allows for uploads by dragging a file from your desktop into your browser (skip to about :40). It works on Firefox, Chrome, and Safari. Pretty amazing!